Hatchet blocker · Steam developer-thread reference
Category 6 Hatchet Missing After Crafting at the Felled Tree
Quick Answer
At the Category 6 hatchet felled tree blocker, use the mouse scroll wheel or hotkey 1 first. That is the access method in the developer-marked reply. If the crafted axe still does not appear, check when you made it. One player who crafted before the story prompt during the demo says restarting and waiting for the prompt let that run continue. That is a conditional player report, not an official repair. The original poster said they crafted when instructed and still could not access the axe, so the saved thread leaves that branch unresolved. Do not delete a save or promise a reset will work. Preserve your build, craft timing, weapon-slot state, and input result for a current bug report.
- Reading time
- 8 minutes
- Difficulty
- Story blocker
- Checked
- 2026-09-18
On this page
Guide details
Before you begin
Try the supported axe inputs, separate early crafting from on-prompt crafting, and avoid treating one player's restart report as a universal fix.
The Category 6 crafted-hatchet blocker at the felled tree: supported weapon inputs, the one-player early-craft restart report, and the unresolved on-prompt case. Not a universal save repair, console guide, full quest route, or personal gameplay test.
- Status
- Source-checked developer and player thread
- Edition
- Steam developer-thread reference
- Platform
- PC · Steam thread
- Checked
- 2026-09-18
- Check note
- Developer-supported scroll-wheel and hotkey-1 access is separated from one player's conditional early-craft restart report. The on-prompt case remains unresolved and no build number or personal test is claimed.
Before you set out
Prerequisites#
- Confirm that your blocker is the crafted hatchet at the felled-tree story step, not a different axe, tool, or combat problem.
- Keep two timelines separate: crafting before the story prompt and crafting when the game instructed you. The saved reports do not give those branches the same outcome.
- Treat the thread as a dated support snapshot. It exposes no build number, patch ID, official save-repair command, or confirmation that the unresolved case was later fixed.
How to equip the Category 6 hatchet after crafting#
The developer-marked reply gives two ways to access weapons: move through them with the mouse scroll wheel or use their hotkeys. For the axe, the reply names hotkey 1. Try those two inputs before changing the save or replaying the opening. Keep the result specific: either the hatchet becomes available, or it does not. The original poster replied that neither scrolling nor the number keys made the axe appear, so a failed input check is not proof that you pressed the wrong key. It is evidence that your run may be on the unresolved branch described in the same thread. The source does not name an inventory submenu, drag-and-drop step, pickup location, crafting queue, or controller shortcut. This guide therefore starts with the supported inputs and does not invent an extra equip path.
Route 02
Run one clean hatchet input check at the felled tree#
Use a short observation sequence so you know exactly which supported action failed before considering the player-reported restart branch.
Stop at the same story blocker#
Make sure the current objective is the felled-tree sequence covered by the saved discussion and that crafting has completed. Note what the weapon area shows before you press anything. This prevents a different crafting or combat problem from being folded into the hatchet report. The source does not provide a full quest route, so this check begins only at the documented blocker.
Scroll through the available weapons#
Use the mouse scroll wheel as the developer suggests and watch whether the active weapon changes. Do not assume a single scroll direction, hidden slot order, or exact animation that the reply never documents. The supported claim is only that scrolling accesses weapons. If the hatchet appears, continue the story from that state and keep the early-craft workaround out of the attempt.
Press hotkey 1 and record the result#
Try the number 1 key because the developer identifies it as the axe hotkey. Record whether the active slot changes and whether the crafted hatchet becomes usable. If scrolling and hotkey 1 both fail, stop repeating them and move to the timing check below. The original poster already demonstrates that these inputs can fail to surface the crafted axe, so repeated presses do not create a new answer.
Check whether you crafted before the felled-tree prompt#
One player reports making the axe before the story asked for it during the demo. In that player's account, the early-crafted axe could not be used. They restarted, waited until the prompt to craft it, and then proceeded. This is useful because it identifies a concrete sequence that may explain one failure: early crafting before the story gate. It is not a universal fix. The report comes from one player in the same discussion, not from a developer-marked repair procedure or a versioned patch note. Use it only if your own timeline matches. If you definitely crafted before the prompt and can safely start a fresh attempt, the report tells you what sequence helped that player. It does not prove that restarting repairs the existing save, that every build behaves the same way, or that progress beyond the demo will be preserved.
Crafting on prompt can still leave the hatchet missing#
The original poster said they crafted the axe when instructed and still could not find it. That reply matters because it prevents the early-craft explanation from swallowing every failure. If your sequence matches the prompt and both supported inputs fail, the saved thread supplies no official universal repair. It does not identify a build number, a corrupted-save signature, a file to remove, a console command, or a confirmed patch. Keep the cause Unknown. A newer official note or visible current option may supersede this dated thread, but the absence of that evidence here is not permission to promise that a restart, reinstall, or new save will work.
Fault ledger
Use the right troubleshooting branch without risking your save#
- The hatchet was crafted, but scrolling never selects it
- Try hotkey 1 once and note the visible weapon-slot result. The developer supports both scrolling and the axe hotkey; the source does not support an alternate inventory menu or repeated scrolling as a guaranteed cure.
- Hotkey 1 and scrolling both fail after early crafting
- Your timeline matches the one player who crafted before the prompt. Their fresh run proceeded after waiting for the prompt before crafting. Treat that as a conditional report, not an official save repair or proof that your current progress can be recovered.
- I crafted only when the story told me to
- That matches the original poster's unresolved case. Do not claim that the early-craft restart report answers it. Preserve the build, exact prompt, crafting result, visible weapon slots, scroll result, and hotkey-1 result for a current support report.
- I want to delete or edit a save to force the hatchet back
- The saved discussion contains no official file-editing, save-deletion, console, or recovery procedure. Back up anything important through ordinary platform features and seek current developer guidance rather than using an unsupported destructive step.
Pocket list 06
Capture a useful Category 6 hatchet bug report#
- Story state — record the exact felled-tree prompt and whether the game had already instructed you to craft the axe.
- Craft timing — state clearly whether you crafted before the prompt or only after it appeared.
- Weapon access — record what the weapon area showed before and after scrolling, then before and after pressing hotkey 1.
- Version boundary — include the current build or patch information if it is visible; the saved thread itself gives no build number.
- Save impact — say whether the blocker affects one save, a fresh attempt, or both. Do not delete the only affected save merely to simplify the report.
- Expected and actual result — explain that the crafted axe should become accessible for the felled tree and what actually happened on your run.
Field questions
Category 6 hatchet and felled-tree questions#
- Which key equips the Category 6 axe?
- The developer-marked reply names hotkey 1 for the axe and also says weapons can be accessed with the mouse scroll wheel.
- Does restarting always fix a missing crafted hatchet?
- No. One player reports success after restarting an early-craft demo run and waiting for the prompt, but the thread does not present restarting as an official or universal fix.
- What if I crafted when instructed and the axe is still missing?
- The original poster reported that same sequence and the saved thread leaves it unresolved. Preserve the build, timing, save state, weapon slots, and input results for current support.
- Is there a console command or save edit for the hatchet?
- Not in the saved evidence. The discussion provides no official command, file edit, or save-repair procedure, so this guide does not invent one.