Run progression · September 2026 Steam release

Dungeon Raid by 4Cats: What Carries Into the Next Run?

Quick Answer

In Dungeon Raid by 4Cats, unlocked spells, weapons and relics become available in later runs. That means a larger set of available items, not a promise that your next run starts with the exact gear you just equipped. The developer also says two of the four consumable types are available next run, but the reply does not name which two or confirm gold carryover.

Reading time
2 minutes
Difficulty
Focused help
Checked
2026-09-07
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Guide details

Before you begin

Separate permanent spell, weapon and relic unlocks from consumables and unconfirmed gold carryover.

The 4Cats Steam game’s future unlock availability and partial consumable persistence; gold carryover remains unspecified.

Status
Official guidance checked
Edition
September 2026 Steam release
Platform
Windows PC · Steam
Checked
2026-09-07
Check note
September 2026 Steam release

Before you set out

Prerequisites#

  • This page covers the Steam game by 4Cats, app 3656720.
  • Do not apply carryover rules from another game named Dungeon Raid.

Route 01

Separate an unlock from a carried item#

Use these distinctions when deciding what progress you will keep.

  1. Keep permanent availability distinct from starting equipment#

    The developer specifically names unlocked spells, weapons and relics as available on the next run. Unlocking one expands future availability; the reply does not say you always begin with that item in hand.

  2. Treat consumable carryover as partial#

    There are four consumable types, and two carry into the next run according to the developer. The names are not supplied in that answer. Do not treat every consumable in your current run as persistent or guess the two categories.

  3. Do not count on unconfirmed gold carryover#

    The player’s question included gold, but the answer did not explain what happens to it. Keep gold separate from the confirmed unlock rule when planning your next attempt.

  4. Use card improvement systems for the current run#

    Alchemy changes card types, while forging makes cards stronger. These are the developer’s suggested systems for a player concerned about running out of weapon cards; they are not evidence of a specific recipe, guaranteed draw rate, or permanent card-stat increase.

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Sources

What this guide was checked against