Run progression · September 2026 Steam release
Dungeon Raid by 4Cats: What Carries Into the Next Run?
Quick Answer
In Dungeon Raid by 4Cats, unlocked spells, weapons and relics become available in later runs. That means a larger set of available items, not a promise that your next run starts with the exact gear you just equipped. The developer also says two of the four consumable types are available next run, but the reply does not name which two or confirm gold carryover.
- Reading time
- 2 minutes
- Difficulty
- Focused help
- Checked
- 2026-09-07
On this page
Guide details
Before you begin
Separate permanent spell, weapon and relic unlocks from consumables and unconfirmed gold carryover.
The 4Cats Steam game’s future unlock availability and partial consumable persistence; gold carryover remains unspecified.
- Status
- Official guidance checked
- Edition
- September 2026 Steam release
- Platform
- Windows PC · Steam
- Checked
- 2026-09-07
- Check note
- September 2026 Steam release
Before you set out
Prerequisites#
- This page covers the Steam game by 4Cats, app 3656720.
- Do not apply carryover rules from another game named Dungeon Raid.
Route 01
Separate an unlock from a carried item#
Use these distinctions when deciding what progress you will keep.
Keep permanent availability distinct from starting equipment#
The developer specifically names unlocked spells, weapons and relics as available on the next run. Unlocking one expands future availability; the reply does not say you always begin with that item in hand.
Treat consumable carryover as partial#
There are four consumable types, and two carry into the next run according to the developer. The names are not supplied in that answer. Do not treat every consumable in your current run as persistent or guess the two categories.
Do not count on unconfirmed gold carryover#
The player’s question included gold, but the answer did not explain what happens to it. Keep gold separate from the confirmed unlock rule when planning your next attempt.
Use card improvement systems for the current run#
Alchemy changes card types, while forging makes cards stronger. These are the developer’s suggested systems for a player concerned about running out of weapon cards; they are not evidence of a specific recipe, guaranteed draw rate, or permanent card-stat increase.