Launcher ammunition · Week 250–251 current-player evidence boundary
ICARUS Single Barrel Launcher Ammo: Types and Crafting Benches
Quick Answer
The ICARUS Single Barrel Launcher is a Tier 2 weapon introduced in Week 241 to fire throwables with more range and control. The official release names the new Crude Grenade and Smoke Bomb, existing grenade types, and flares as supported payload groups. The launcher replaces the narrower-use Flare Gun role rather than serving as a normal rifle or shotgun. Launcher ammunition can be crafted at the Machining Bench, Fabricator, and Manufacturer according to the same update. Use the current tech tree and bench UI to see which recipes are actually unlocked for your character and build. This guide does not invent ingredient quantities, damage, blast radius, reload time, accuracy, projectile speed, talent interactions, or a complete version-independent ammo table. If an item will not load, confirm that it is labeled for the launcher in the live build instead of assuming every throwable is compatible.
- Reading time
- 8 minutes
- Difficulty
- Tier 2 ammunition reference
- Checked
- 2026-10-01
On this page
Guide details
Before you begin
Identify what the Tier 2 Single Barrel Launcher can fire and where the official Week 241 update says launcher ammunition can be crafted.
Official Week 241 payload groups and crafting stations only; no invented recipe, damage, radius, accuracy, speed, or reload values.
- Status
- Official ICARUS update plus exact Bing gap review
- Edition
- Week 250–251 current-player evidence boundary
- Platform
- PC · Steam
- Checked
- 2026-10-01
- Check note
- The official update establishes the named feature and version boundary. Search volume, keyword difficulty, external SEO score, unsupported formulas, and later changes remain Unknown.
Before you set out
Prerequisites#
- Unlock or locate the Tier 2 Single Barrel Launcher in the current technology tree.
- Use the live recipe card for launcher and ammunition costs; quantities are not established here.
- Have access to a Machining Bench, Fabricator, or Manufacturer for the ammunition routes named by the official update.
- Distinguish supported launcher ammunition from ordinary thrown items with similar names.
What the Single Barrel Launcher replaces#
Week 241 adds the Tier 2 Single Barrel Launcher as a broader tool for delivering throwable payloads with more range and control. The release says its introduction retires the narrower-use Flare Gun, so old guidance that treats flares as requiring a dedicated flare-only weapon can be outdated. The supported categories explicitly include the new Crude Grenade and Smoke Bomb, existing grenade types, and flares. That wording should not be stretched into “every throwable works.” Compatibility is still an item-level property shown by the current build. The update also names three ammunition crafting stations—the Machining Bench, Fabricator, and Manufacturer—without supplying a permanent recipe table in the saved excerpt. Use those stations as navigation anchors, then trust the live recipe names, unlocks, and accepted ammunition slots.
Route 02
Craft and load launcher ammunition#
Confirm the weapon, recipe, and accepted payload as separate checks before taking it into combat.
Find the Tier 2 launcher#
Open the current technology tree and locate the Single Barrel Launcher. Verify the exact live name so you do not confuse it with later launchers or the retired Flare Gun route.
Read the launcher recipe#
Use the current recipe card for ingredients and bench requirements. The official evidence confirms the Tier 2 role but not a permanent quantity list.
Choose a supported payload group#
Start with the officially named groups: Crude Grenade, Smoke Bomb, existing grenades, or flares. Read the live ammunition description before crafting bulk stock.
Open a named ammunition bench#
Check the Machining Bench, Fabricator, or Manufacturer. The official release identifies all three as launcher-ammunition crafting locations.
Verify the recipe is unlocked#
If the item is absent, inspect the technology-tree prerequisite and current progression rather than assuming the station is broken. Unlock paths can change after the saved version.
Craft a small test batch#
Make one or a few rounds using the live quantities. A small batch confirms compatibility before spending resources on an unverified recipe or payload.
Load the launcher#
Equip the Single Barrel Launcher and use the current reload or ammunition-selection interface. If the item cannot be selected, recheck its live compatibility label.
Test in a safe area#
Fire away from structures, allies, mounts, and valuable equipment. Projectile behavior varies by payload, and this guide does not claim a universal blast radius or safe distance.
Match payload to task#
Use smoke for concealment only where its current effect fits, flares for light or signaling behavior shown by the build, and damaging grenades only with the live damage and radius understood.
Pocket list 03
Supported ammunition boundary#
- New Crude Grenade named by Week 241.
- New Smoke Bomb named by Week 241.
- Existing grenade types supported by the launcher.
- Flares supported after the narrower Flare Gun role was retired.
- Ammunition crafting named at Machining Bench, Fabricator, and Manufacturer.
- Not every throwable is automatically compatible.
- Ingredients, outputs, damage, radius, speed, accuracy, and reload timing remain live-build values.
- Future launchers or DLC ammunition are outside the Week 241 evidence boundary.
Fault ledger
If ammunition will not craft or load#
- You are searching for the old Flare Gun
- Look for the Tier 2 Single Barrel Launcher. Week 241 replaces the narrower flare-only role with the broader launcher.
- The ammunition recipe is missing
- Check the current tech-tree unlock and then the Machining Bench, Fabricator, and Manufacturer. A named station does not bypass progression.
- A throwable will not load
- Confirm that the live item description marks it as launcher ammunition. The official list names categories, not every throwable in the game.
- A recipe quantity differs from a guide
- Use the current bench card. This page deliberately does not preserve unverified ingredient or output counts.
- Damage or radius differs from expectations
- Read the current payload stats and test safely. Each ammunition type can behave differently, and Week 241 does not provide a universal numeric table here.
- The launcher feels inaccurate or slow
- Do not apply an invented fixed value. Check the live weapon and payload, current patch notes, talents, and equipment modifiers separately.
Field questions
Single Barrel Launcher questions#
- What ammo does the Single Barrel Launcher use?
- Week 241 names Crude Grenades, Smoke Bombs, existing grenade types, and flares.
- Where do I craft launcher ammo?
- The official update names the Machining Bench, Fabricator, and Manufacturer.
- Does every throwable work?
- No such universal compatibility is established. Confirm the accepted ammunition label in the current build.
- Did this replace the Flare Gun?
- The update says the launcher introduction retires the narrower-use Flare Gun role and supports flares itself.
- What are the exact damage and recipe costs?
- Unknown here. Use the live item and bench cards because those numbers were not established by the saved source.
Week 241 version boundary#
This guide is bounded to the official Week 241 update, version 3.0.19.154458-rel-DangerousHorizons. It supports the Tier 2 launcher role, the Crude Grenade and Smoke Bomb, existing grenades, flares, retirement of the narrower Flare Gun role, and ammunition crafting at the Machining Bench, Fabricator, and Manufacturer. Exact recipes, output quantities, damage, radius, accuracy, speed, reload timing, and future compatibility remain Unknown. The distinction between a named payload group and an individual compatible item is important. A future grenade can share a familiar word without automatically inheriting launcher support, while a balance patch can move a recipe or change its cost without changing the Week 241 origin of the weapon. Before a long prospect, compare the launcher slot, the ammunition tooltip, and the recipe shown at the station in the same live build. Crafting one round and confirming that it loads is stronger evidence than buying materials for a remembered recipe. When testing a damaging payload, use open ground and keep structures, mounts, teammates, and mission objects outside the visible effect area. Smoke and flare payloads also need live verification because duration, visibility, illumination, and AI interactions are not specified by the saved release text. This conservative check keeps the verified compatibility list useful without turning a historical release note into a permanent numeric combat table.