Map and selection controls · Alpha 0.9.8

Broken Front: How to Pan the Map and Reach Off-Screen Units

Quick Answer

In Broken Front by KOArtist Games, hold the middle mouse button and drag to pan the battlefield. Turning the mouse wheel zooms instead. The developer gave middle-button dragging as the answer for players who could not reach off-screen units. WASD scrolling and windowed mode were plans in the checked replies, so they are not confirmed shortcuts for this version.

Reading time
2 minutes
Difficulty
Focused help
Checked
2026-09-07
On this page

Guide details

Before you begin

Hold the middle mouse button and drag to pan; use the wheel to zoom and keep camera controls separate from unit movement.

Mouse pan, zoom, movement-button choice, and stacked-unit selection in the September 2026 Alpha controls.

Status
Official guidance checked
Edition
Alpha 0.9.8
Platform
Windows PC · Steam
Checked
2026-09-07
Check note
Alpha 0.9.8

Before you set out

Prerequisites#

  • Use a mouse with a working middle-button click for the documented pan control.
  • These controls refer to the September 2026 Alpha 0.9.8 documentation and developer replies.

Route 01

Separate camera movement from unit movement#

A wheel rotation, a wheel click, and a unit move are different inputs.

  1. Hold the middle button while moving the mouse#

    Press the wheel as a button and keep it held while dragging. This pans the map toward units or terrain outside the current view. Rotating the wheel without holding it changes zoom instead.

  2. Use the wheel to adjust zoom#

    Zoom to get a different view of the battlefield, then pan with the middle button as needed. Do not mistake a working zoom wheel for proof that its middle-button switch is also working.

  3. Check the unit movement option separately#

    Left-click selects a unit. The Move Button setting in Options lets you choose left or right mouse for movement. That setting controls unit movement and does not establish a replacement camera-pan binding.

  4. Read the selection frame in a stack#

    The selected unit is identified by its frame, but selection does not bring its counter to the top of the stack. A counter staying underneath another does not by itself mean that your selection failed.

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Sources

What this guide was checked against