Unit ratings and combat · Alpha 0.9.8

Broken Front Unit Ratings and Direct-Fire Combat Explained

Quick Answer

In Broken Front by KOArtist Games, a counter’s ratings are ATK–DEF–Range–AP. For direct fire, roll 2d10, add the attacker’s ATK, subtract the target’s DEF, then apply the relevant modifiers. A final result of 8 or less causes no hits; 9–13 causes one, 14–19 two, and 20 or more three. These are the Alpha 0.9.8 direct-fire thresholds, not the separate Assault table.

Reading time
2 minutes
Difficulty
Focused help
Checked
2026-09-07
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Guide details

Before you begin

Read ATK, DEF, Range, and AP on unit counters and calculate direct-fire hits using the Alpha 0.9.8 rules.

Counter ratings, direct-fire arithmetic, and damage states under the Alpha 0.9.8 manual; Assault uses separate rules.

Status
Official guidance checked
Edition
Alpha 0.9.8
Platform
Windows PC · Steam
Checked
2026-09-07
Check note
Alpha 0.9.8

Before you set out

Prerequisites#

  • Use Broken Front by KOArtist Games, not Broken Arrow or another similarly named game.
  • Check the Alpha 0.9.8 manual against your installed version if a later patch changes the rules.

Route 01

Read the counter, then resolve direct fire#

Keep the printed ratings, situational modifiers, and damage state separate while calculating an attack.

  1. Read ATK–DEF–Range–AP in order#

    ATK is attack, DEF is defense, Range is weapon range, and AP is the unit’s action-point capacity used for actions such as movement. In ammunition descriptions, AP means armor-piercing instead; those two uses of AP are not interchangeable.

  2. Apply the direct-fire formula#

    Use 2d10 + ATK − DEF + applicable modifiers. Check the manual for your weapon, range, terrain, and target situation before adding a modifier; the printed attack value alone is not the final result.

  3. Convert the final result into hits#

    Use 8 or less → 0 hits; 9–13 → 1 hit; 14–19 → 2 hits; 20 or more → 3 hits. As a hypothetical arithmetic example, a dice total of 12 with ATK 5, DEF 4, and no modifiers gives 13 and therefore one direct-fire hit. This is an example calculation, not a recorded battle.

  4. Account for the unit’s damage state#

    Damage progresses through Disrupted, Reduced, and Destroyed. A Disrupted unit has −2 ATK and cannot Assault or use Opportunity Fire. A Reduced unit has −1 ATK. Use the current state when assessing what that unit can do next.

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